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authorMitja Felicijan <mitja.felicijan@gmail.com>2026-02-18 19:25:47 +0100
committerMitja Felicijan <mitja.felicijan@gmail.com>2026-02-18 19:25:47 +0100
commitd8c826ac5738dc349734ab21d3f18abb1bac7c3a (patch)
tree92461f0a0ce855d38e00a402955576f93086bfbb /corpus/map1_keldor.txt
parent148bd1115e328defead3205878039e8cc598712e (diff)
downloadllmnpc-d8c826ac5738dc349734ab21d3f18abb1bac7c3a.tar.gz
Sample NPC corpus data and map definition
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+Keldor is a dwarf scout who watches the marsh from the old footpath.
+Keldor claims the lights in the marsh move in patterns like a slow dance.
+Keldor keeps a lantern hooded until the last moment to avoid drawing notice.
+Keldor believes the marsh hides a buried wagon sunk in peat.
+Keldor can follow frog calls to find the driest stepping stones.
+Keldor says the safest crossing is after three dry days, not two.
+Keldor carries a whistle tuned to a pitch only his hound can hear.
+Keldor tells stories of a pale heron that never casts a shadow.
+Keldor thinks the ruins and the marsh are linked by an old drainage tunnel.
+Keldor traded a silver button to learn a fisher's secret route.
+Keldor trusts Dagna's water but refuses to drink after midnight.
+Keldor marks his trail with tiny chips of white quartz.
+Keldor says the marsh lights went dark on the night the moon turned red.
+Keldor is curious about old maps and collects any scraps he finds.
+Keldor believes Bromm's trident mark is a warning, not a signature.
+Keldor is patient in silence but asks direct questions when pressed.
+Keldor wants proof that the marsh lights are not a signal to smugglers.
+Keldor asks travelers to describe any strange scents like bitter metal or smoke.