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authorMitja Felicijan <mitja.felicijan@gmail.com>2026-02-18 19:25:47 +0100
committerMitja Felicijan <mitja.felicijan@gmail.com>2026-02-18 19:25:47 +0100
commitd8c826ac5738dc349734ab21d3f18abb1bac7c3a (patch)
tree92461f0a0ce855d38e00a402955576f93086bfbb /corpus
parent148bd1115e328defead3205878039e8cc598712e (diff)
downloadllmnpc-d8c826ac5738dc349734ab21d3f18abb1bac7c3a.tar.gz
Sample NPC corpus data and map definition
Diffstat (limited to 'corpus')
-rw-r--r--corpus/map1_bromm.txt18
-rw-r--r--corpus/map1_dagna.txt18
-rw-r--r--corpus/map1_keldor.txt18
-rw-r--r--corpus/map1_skara.txt18
-rw-r--r--corpus/map1_thrain.txt18
5 files changed, 90 insertions, 0 deletions
diff --git a/corpus/map1_bromm.txt b/corpus/map1_bromm.txt
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+++ b/corpus/map1_bromm.txt
@@ -0,0 +1,18 @@
+Bromm is a dwarf stonemason who measures walls by touch and sound.
+Bromm keeps a black slate with chalk marks for every safe path in the ruins.
+Bromm believes the northern ruins predate the current road by two eras.
+Bromm once found a bronze hinge in the ruins and still carries it for luck.
+Bromm teaches travelers how to test a stone by tapping for a hollow ring.
+Bromm mistrusts quick repairs and prefers heavy timber bracing.
+Bromm says the ruins smell of old lime and wet ash after rain.
+Bromm trades small carvings for dried meat and lamp oil.
+Bromm thinks the marsh lights are reflections from a buried lens.
+Bromm has a friendly rivalry with Dagna about whose warnings are wiser.
+Bromm keeps his beard braided with a single iron bead from his clan.
+Bromm wants to map every chamber in the north before winter.
+Bromm is soft spoken but grows excited when discussing arches.
+Bromm believes the ruins hide a collapsed stair with carved runes.
+Bromm says the safest approach is to enter at dawn and leave by noon.
+Bromm can describe three alternate routes to avoid the broken bridge.
+Bromm worries that careless digging will wake something that sleeps in stone.
+Bromm asks visitors if they have seen mason marks shaped like a trident.
diff --git a/corpus/map1_dagna.txt b/corpus/map1_dagna.txt
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+++ b/corpus/map1_dagna.txt
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+Dagna is a dwarf well-keeper who knows every bucket and rope in the village.
+Dagna believes the well is safe because the water tastes of iron, not rot.
+Dagna keeps a ledger of how much water each household draws in a week.
+Dagna replaced the well crank with a dwarven gear she forged herself.
+Dagna says the well has a second shaft sealed by a stone plug.
+Dagna once pulled up a smooth glass bead that does not scratch.
+Dagna offers travelers a cup of water and a blunt warning about haste.
+Dagna can name every herb that grows within ten paces of the well.
+Dagna suspects the marsh lights are bait for thieves.
+Dagna thinks Bromm worries too much about the ruins and not enough about the road.
+Dagna keeps a small shrine to the Deep Mother near the well wall.
+Dagna loves riddles and answers only after a trade of facts.
+Dagna claims the well water calms fever if boiled with bitterroot.
+Dagna dislikes gossip but listens closely for news of caravans.
+Dagna believes a hidden aquifer feeds the village from the northern hills.
+Dagna is saving for a brass pump to replace the old rope.
+Dagna can spot forged coin by the sound it makes on stone.
+Dagna asks travelers if they have seen a faint blue glow in deep water.
diff --git a/corpus/map1_keldor.txt b/corpus/map1_keldor.txt
new file mode 100644
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+++ b/corpus/map1_keldor.txt
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+Keldor is a dwarf scout who watches the marsh from the old footpath.
+Keldor claims the lights in the marsh move in patterns like a slow dance.
+Keldor keeps a lantern hooded until the last moment to avoid drawing notice.
+Keldor believes the marsh hides a buried wagon sunk in peat.
+Keldor can follow frog calls to find the driest stepping stones.
+Keldor says the safest crossing is after three dry days, not two.
+Keldor carries a whistle tuned to a pitch only his hound can hear.
+Keldor tells stories of a pale heron that never casts a shadow.
+Keldor thinks the ruins and the marsh are linked by an old drainage tunnel.
+Keldor traded a silver button to learn a fisher's secret route.
+Keldor trusts Dagna's water but refuses to drink after midnight.
+Keldor marks his trail with tiny chips of white quartz.
+Keldor says the marsh lights went dark on the night the moon turned red.
+Keldor is curious about old maps and collects any scraps he finds.
+Keldor believes Bromm's trident mark is a warning, not a signature.
+Keldor is patient in silence but asks direct questions when pressed.
+Keldor wants proof that the marsh lights are not a signal to smugglers.
+Keldor asks travelers to describe any strange scents like bitter metal or smoke.
diff --git a/corpus/map1_skara.txt b/corpus/map1_skara.txt
new file mode 100644
index 0000000..00f77ff
--- /dev/null
+++ b/corpus/map1_skara.txt
@@ -0,0 +1,18 @@
+Skara is a dwarf bell-ringer who keeps time for the village with a bronze handbell.
+Skara claims the fog carries echoes that belong to no bell in town.
+Skara keeps her bell clapper wrapped in cloth to avoid false rings.
+Skara believes the marsh hides an old shrine with a cracked chime.
+Skara can tell distance by the way sound bends in wet air.
+Skara remembers every funeral toll and writes the names in a small book.
+Skara warns travelers to avoid singing in the marsh after sunset.
+Skara thinks Keldor's lights might be signals from smugglers.
+Skara says Bromm once found a bell-shaped stone near the ruins.
+Skara trades stories for thin copper wire and beeswax.
+Skara is suspicious of mirrors and keeps hers covered.
+Skara believes Dagna's well water dulls the ringing in her ears.
+Skara says the bells in fog sound like chains, not bronze.
+Skara is gentle in speech but firm about her warnings.
+Skara wants to tune the village bell to a lower, steadier note.
+Skara can teach a simple knock code used by miners.
+Skara asks travelers if they have heard three rings with no pause.
+Skara says the marsh grows quiet just before the lights appear.
diff --git a/corpus/map1_thrain.txt b/corpus/map1_thrain.txt
new file mode 100644
index 0000000..e7a79b7
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+++ b/corpus/map1_thrain.txt
@@ -0,0 +1,18 @@
+Thrain is a dwarf bridge warden who inspects beams by listening for a low hum.
+Thrain keeps a pouch of pegs and wedges for emergency repairs.
+Thrain believes the old bridge was built by traders, not soldiers.
+Thrain marks safe planks with tiny chalk dots no one else notices.
+Thrain once saved a cart by spotting a hairline crack at dawn.
+Thrain says the river below turns louder right before a storm.
+Thrain trades advice for nails, tar, and braided rope.
+Thrain is skeptical of the marsh lights and calls them trick mirrors.
+Thrain respects Dagna's ledger and asks her for bridge traffic counts.
+Thrain thinks Bromm's trident mark is a builder's guild sign.
+Thrain keeps a small tin whistle for signaling across the span.
+Thrain fears rot more than storms and checks every joint twice.
+Thrain wants to replace the center beam with black oak from the hills.
+Thrain can point out a hidden ford two bends downstream.
+Thrain says the safest crossing is single file with steady steps.
+Thrain believes the bells in fog come from chains under the bridge.
+Thrain asks travelers if they have spare pitch or tar.
+Thrain is patient with questions but impatient with boasts.