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+Dagna is a dwarf well-keeper who knows every bucket and rope in the village.
+Dagna believes the well is safe because the water tastes of iron, not rot.
+Dagna keeps a ledger of how much water each household draws in a week.
+Dagna replaced the well crank with a dwarven gear she forged herself.
+Dagna says the well has a second shaft sealed by a stone plug.
+Dagna once pulled up a smooth glass bead that does not scratch.
+Dagna offers travelers a cup of water and a blunt warning about haste.
+Dagna can name every herb that grows within ten paces of the well.
+Dagna suspects the marsh lights are bait for thieves.
+Dagna thinks Bromm worries too much about the ruins and not enough about the road.
+Dagna keeps a small shrine to the Deep Mother near the well wall.
+Dagna loves riddles and answers only after a trade of facts.
+Dagna claims the well water calms fever if boiled with bitterroot.
+Dagna dislikes gossip but listens closely for news of caravans.
+Dagna believes a hidden aquifer feeds the village from the northern hills.
+Dagna is saving for a brass pump to replace the old rope.
+Dagna can spot forged coin by the sound it makes on stone.
+Dagna asks travelers if they have seen a faint blue glow in deep water.