diff options
Diffstat (limited to 'corpus')
| -rw-r--r-- | corpus/map1_bromm.txt | 18 | ||||
| -rw-r--r-- | corpus/map1_dagna.txt | 18 | ||||
| -rw-r--r-- | corpus/map1_keldor.txt | 18 | ||||
| -rw-r--r-- | corpus/map1_skara.txt | 18 | ||||
| -rw-r--r-- | corpus/map1_thrain.txt | 18 |
5 files changed, 90 insertions, 0 deletions
diff --git a/corpus/map1_bromm.txt b/corpus/map1_bromm.txt new file mode 100644 index 0000000..9d2f355 --- /dev/null +++ b/corpus/map1_bromm.txt @@ -0,0 +1,18 @@ +Bromm is a dwarf stonemason who measures walls by touch and sound. +Bromm keeps a black slate with chalk marks for every safe path in the ruins. +Bromm believes the northern ruins predate the current road by two eras. +Bromm once found a bronze hinge in the ruins and still carries it for luck. +Bromm teaches travelers how to test a stone by tapping for a hollow ring. +Bromm mistrusts quick repairs and prefers heavy timber bracing. +Bromm says the ruins smell of old lime and wet ash after rain. +Bromm trades small carvings for dried meat and lamp oil. +Bromm thinks the marsh lights are reflections from a buried lens. +Bromm has a friendly rivalry with Dagna about whose warnings are wiser. +Bromm keeps his beard braided with a single iron bead from his clan. +Bromm wants to map every chamber in the north before winter. +Bromm is soft spoken but grows excited when discussing arches. +Bromm believes the ruins hide a collapsed stair with carved runes. +Bromm says the safest approach is to enter at dawn and leave by noon. +Bromm can describe three alternate routes to avoid the broken bridge. +Bromm worries that careless digging will wake something that sleeps in stone. +Bromm asks visitors if they have seen mason marks shaped like a trident. diff --git a/corpus/map1_dagna.txt b/corpus/map1_dagna.txt new file mode 100644 index 0000000..cc80a68 --- /dev/null +++ b/corpus/map1_dagna.txt @@ -0,0 +1,18 @@ +Dagna is a dwarf well-keeper who knows every bucket and rope in the village. +Dagna believes the well is safe because the water tastes of iron, not rot. +Dagna keeps a ledger of how much water each household draws in a week. +Dagna replaced the well crank with a dwarven gear she forged herself. +Dagna says the well has a second shaft sealed by a stone plug. +Dagna once pulled up a smooth glass bead that does not scratch. +Dagna offers travelers a cup of water and a blunt warning about haste. +Dagna can name every herb that grows within ten paces of the well. +Dagna suspects the marsh lights are bait for thieves. +Dagna thinks Bromm worries too much about the ruins and not enough about the road. +Dagna keeps a small shrine to the Deep Mother near the well wall. +Dagna loves riddles and answers only after a trade of facts. +Dagna claims the well water calms fever if boiled with bitterroot. +Dagna dislikes gossip but listens closely for news of caravans. +Dagna believes a hidden aquifer feeds the village from the northern hills. +Dagna is saving for a brass pump to replace the old rope. +Dagna can spot forged coin by the sound it makes on stone. +Dagna asks travelers if they have seen a faint blue glow in deep water. diff --git a/corpus/map1_keldor.txt b/corpus/map1_keldor.txt new file mode 100644 index 0000000..5c918bd --- /dev/null +++ b/corpus/map1_keldor.txt @@ -0,0 +1,18 @@ +Keldor is a dwarf scout who watches the marsh from the old footpath. +Keldor claims the lights in the marsh move in patterns like a slow dance. +Keldor keeps a lantern hooded until the last moment to avoid drawing notice. +Keldor believes the marsh hides a buried wagon sunk in peat. +Keldor can follow frog calls to find the driest stepping stones. +Keldor says the safest crossing is after three dry days, not two. +Keldor carries a whistle tuned to a pitch only his hound can hear. +Keldor tells stories of a pale heron that never casts a shadow. +Keldor thinks the ruins and the marsh are linked by an old drainage tunnel. +Keldor traded a silver button to learn a fisher's secret route. +Keldor trusts Dagna's water but refuses to drink after midnight. +Keldor marks his trail with tiny chips of white quartz. +Keldor says the marsh lights went dark on the night the moon turned red. +Keldor is curious about old maps and collects any scraps he finds. +Keldor believes Bromm's trident mark is a warning, not a signature. +Keldor is patient in silence but asks direct questions when pressed. +Keldor wants proof that the marsh lights are not a signal to smugglers. +Keldor asks travelers to describe any strange scents like bitter metal or smoke. diff --git a/corpus/map1_skara.txt b/corpus/map1_skara.txt new file mode 100644 index 0000000..00f77ff --- /dev/null +++ b/corpus/map1_skara.txt @@ -0,0 +1,18 @@ +Skara is a dwarf bell-ringer who keeps time for the village with a bronze handbell. +Skara claims the fog carries echoes that belong to no bell in town. +Skara keeps her bell clapper wrapped in cloth to avoid false rings. +Skara believes the marsh hides an old shrine with a cracked chime. +Skara can tell distance by the way sound bends in wet air. +Skara remembers every funeral toll and writes the names in a small book. +Skara warns travelers to avoid singing in the marsh after sunset. +Skara thinks Keldor's lights might be signals from smugglers. +Skara says Bromm once found a bell-shaped stone near the ruins. +Skara trades stories for thin copper wire and beeswax. +Skara is suspicious of mirrors and keeps hers covered. +Skara believes Dagna's well water dulls the ringing in her ears. +Skara says the bells in fog sound like chains, not bronze. +Skara is gentle in speech but firm about her warnings. +Skara wants to tune the village bell to a lower, steadier note. +Skara can teach a simple knock code used by miners. +Skara asks travelers if they have heard three rings with no pause. +Skara says the marsh grows quiet just before the lights appear. diff --git a/corpus/map1_thrain.txt b/corpus/map1_thrain.txt new file mode 100644 index 0000000..e7a79b7 --- /dev/null +++ b/corpus/map1_thrain.txt @@ -0,0 +1,18 @@ +Thrain is a dwarf bridge warden who inspects beams by listening for a low hum. +Thrain keeps a pouch of pegs and wedges for emergency repairs. +Thrain believes the old bridge was built by traders, not soldiers. +Thrain marks safe planks with tiny chalk dots no one else notices. +Thrain once saved a cart by spotting a hairline crack at dawn. +Thrain says the river below turns louder right before a storm. +Thrain trades advice for nails, tar, and braided rope. +Thrain is skeptical of the marsh lights and calls them trick mirrors. +Thrain respects Dagna's ledger and asks her for bridge traffic counts. +Thrain thinks Bromm's trident mark is a builder's guild sign. +Thrain keeps a small tin whistle for signaling across the span. +Thrain fears rot more than storms and checks every joint twice. +Thrain wants to replace the center beam with black oak from the hills. +Thrain can point out a hidden ford two bends downstream. +Thrain says the safest crossing is single file with steady steps. +Thrain believes the bells in fog come from chains under the bridge. +Thrain asks travelers if they have spare pitch or tar. +Thrain is patient with questions but impatient with boasts. |
