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Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/topk_nary_search.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/topk_nary_search.comp | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/topk_nary_search.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/topk_nary_search.comp new file mode 100644 index 0000000..0b757f3 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/topk_nary_search.comp @@ -0,0 +1,246 @@ +#version 450 +#extension GL_EXT_control_flow_attributes : enable +#extension GL_EXT_debug_printf : enable +#extension GL_KHR_shader_subgroup_basic : enable +#extension GL_KHR_shader_subgroup_ballot : enable +#extension GL_KHR_shader_subgroup_arithmetic : enable +#extension GL_KHR_shader_subgroup_shuffle : enable + +#include "types.glsl" + +layout(constant_id = 0) const int BLOCK_SIZE = 1024; +layout(constant_id = 1) const int SUBGROUP_SIZE = 32; +layout(constant_id = 2) const int SUBGROUP_SIZE_LOG2 = 5; + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +// Input can either be the source (A) or intermediate values (S). +// Similarly, output can be either destination (D) or intermediate values (S). +layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; +layout (binding = 0) readonly buffer S {ivec2 data_s[];}; +layout (binding = 1) writeonly buffer D {int data_d[];}; +layout (binding = 1) writeonly buffer T {ivec2 data_t[];}; + +layout (push_constant) uniform parameter { + uint orig_ncols; + uint ncols_input; + uint ncols_output; + uint k; + uint nrows; + uint first_pass; + uint last_pass; +} p; + +// pairs of (gid, value) +shared ivec2 dst_row[BLOCK_SIZE]; + +shared int counts[SUBGROUP_SIZE]; +shared int sh_min_idx; +shared uint sh_total; +shared uint offset_partials[BLOCK_SIZE / SUBGROUP_SIZE]; +shared uint eq_min_partials[BLOCK_SIZE / SUBGROUP_SIZE]; + +// Map float values to uint such that comparisons still work. +// Positive values set the high bit, negative values are inverted. +// +0.0 -> 0x80000000, -0.0 -> 0x7FFFFFFF are in the correct places. +uint f2ui(float x) { + uint y = floatBitsToUint(x); + if ((y & 0x80000000) != 0) { + y ^= ~0; + } else { + y |= 0x80000000; + } + return y; +} + +void topk(const uint row) { + const int tid = int(gl_LocalInvocationID.x); + + // initialize indices + if (gl_GlobalInvocationID.x < p.ncols_input) { + if (p.first_pass != 0) { + const uint row_offset = row * p.ncols_input; + dst_row[tid] = ivec2(gl_GlobalInvocationID.x, floatBitsToInt(data_a[row_offset + gl_GlobalInvocationID.x])); + } else { + const uint row_offset = row * p.ncols_input; + dst_row[tid] = data_s[row_offset + gl_GlobalInvocationID.x]; + } + } else { + dst_row[tid] = ivec2(p.orig_ncols, 0xFF800000); // -inf + } + barrier(); + + if (p.k == 1) { + // Fast path for single output - just do a max reduction + [[unroll]] for (int s = BLOCK_SIZE / 2; s >= 1; s /= 2) { + if (tid < s) { + ivec2 a = dst_row[tid]; + ivec2 b = dst_row[tid + s]; + if (a.x >= p.orig_ncols || + b.x < p.orig_ncols && b.y > a.y) { + dst_row[tid] = b; + } + } + barrier(); + } + } else { + // Do an N-ary search to find the K-th largest value. + // We remap the float values to be comparable as unsigned integers, + // and split the range into 2^N smaller ranges where N is the + // subgroup size. Count how many values are in each range, if the K-th + // largest value is in the middle of one of thee ranges then repeat + // and split again. + + // Mask is the current set of bits we're searching. Shift is the LSB index. + int shift = 32 - SUBGROUP_SIZE_LOG2; + uint mask = ((1 << SUBGROUP_SIZE_LOG2) - 1) << shift; + + // The current range. + uint range_min = 0; + uint range_max = 0xFF800000; + // How many are above the current range, and how many we need to find. + uint total = 0; + uint limit = min(p.k, p.ncols_input - gl_WorkGroupID.x * BLOCK_SIZE); + + while (mask != 0) { + barrier(); + // Initialize bucket counts to zero. + if (tid < SUBGROUP_SIZE) { + counts[tid] = 0; + } + barrier(); + // Count how many values are in each bucket. + if (tid < p.ncols_input) { + float y = intBitsToFloat(dst_row[tid].y); + uint fy = f2ui(y); + if (fy >= range_min && fy < range_max) { + uint bucket = (fy & mask) >> shift; + atomicAdd(counts[bucket], 1); + } + } + barrier(); + + // On the first subgroup, do a scan to count (from the top down) how + // many elements are in the top N buckets. Find the index of the first + // that is over the limit. Copy it to the other invocations through + // shared memory. + if (tid < SUBGROUP_SIZE) { + uint partial_sum = counts[SUBGROUP_SIZE - 1 - tid]; + partial_sum = subgroupInclusiveAdd(partial_sum) + total; + uint t = subgroupBallotFindLSB(subgroupBallot(partial_sum >= limit)); + if (tid == t) { + sh_min_idx = int(SUBGROUP_SIZE - 1 - t); + sh_total = partial_sum; + } + } + barrier(); + int min_idx = sh_min_idx; + total = sh_total; + + // Update the range, and break if we've found the K-th largest. + range_max = range_min + ((min_idx + 1) << shift); + range_min = range_min + (min_idx << shift); + + if (total == p.k) { + break; + } + total -= counts[min_idx]; + mask >>= SUBGROUP_SIZE_LOG2; + shift -= SUBGROUP_SIZE_LOG2; + if (shift < 0) { + shift = 0; + } + } + + ivec2 v = dst_row[tid]; + + // We need to compact these values to the start of the dst_row array. + // Have each subgroup count how many items it'll store, so other + // subgroups can compute their base offset. + // Values strictly greater than range_min must be stored. For values equal + // to range_min, there can be ties and it's possible we'll need to store + // an arbitrary subset of them. + // If total == p.k, have a fast path where we don't need to handle ties. + if (total == p.k) { + bool top = f2ui(intBitsToFloat(v.y)) >= range_min; + uvec4 b = subgroupBallot(top); + uint bit_count = subgroupBallotBitCount(b); + if ((tid % SUBGROUP_SIZE) == 0) { + offset_partials[tid / SUBGROUP_SIZE] = bit_count; + } + barrier(); + + uint out_idx = 0; + [[unroll]] for (int i = 0; i < BLOCK_SIZE / SUBGROUP_SIZE; ++i) { + if (i < tid / SUBGROUP_SIZE) { + out_idx += offset_partials[i]; + } + } + + uint bit_count_ex = subgroupBallotExclusiveBitCount(b); + if (top) { + // TODO: Copy directly to the output? + dst_row[out_idx + bit_count_ex] = v; + } + } else { + bool top = f2ui(intBitsToFloat(v.y)) > range_min; + bool eq_min = f2ui(intBitsToFloat(v.y)) == range_min; + uvec4 b_top = subgroupBallot(top); + uvec4 b_eq_min = subgroupBallot(eq_min); + uint bit_count_top = subgroupBallotBitCount(b_top); + uint bit_count_eq_min = subgroupBallotBitCount(b_eq_min); + if ((tid % SUBGROUP_SIZE) == 0) { + offset_partials[tid / SUBGROUP_SIZE] = bit_count_top; + eq_min_partials[tid / SUBGROUP_SIZE] = bit_count_eq_min; + } + barrier(); + + uint out_idx = 0; + uint eq_min_base = 0; + uint eq_min_idx = 0; + [[unroll]] for (int i = 0; i < BLOCK_SIZE / SUBGROUP_SIZE; ++i) { + if (i < tid / SUBGROUP_SIZE) { + out_idx += offset_partials[i]; + eq_min_idx += eq_min_partials[i]; + } + eq_min_base += offset_partials[i]; + } + // range_min values are stored at the end + eq_min_idx += eq_min_base; + + uint bit_count_ex_top = subgroupBallotExclusiveBitCount(b_top); + uint bit_count_ex_eq_min = subgroupBallotExclusiveBitCount(b_eq_min); + if (top) { + // TODO: Copy directly to the output? + dst_row[out_idx + bit_count_ex_top] = v; + } + if (eq_min && eq_min_idx + bit_count_ex_eq_min < p.k) { + dst_row[eq_min_idx + bit_count_ex_eq_min] = v; + } + } + + barrier(); + } + + if (tid < p.k) { + if (p.last_pass != 0) { + if (gl_GlobalInvocationID.x < p.ncols_input) { + const uint row_offset = row * p.k; + data_d[row_offset + tid] = dst_row[tid].x; + } + } else { + if (gl_WorkGroupID.x * p.k + tid < p.ncols_output) { + const uint row_offset = row * p.ncols_output + gl_WorkGroupID.x * p.k; + data_t[row_offset + tid] = dst_row[tid]; + } + } + } +} + +void main() { + uint row = gl_WorkGroupID.y; + while (row < p.nrows) { + topk(row); + row += gl_WorkGroupSize.y * gl_NumWorkGroups.y; + } +} |
