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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2022-12-20 20:33:57 +0100 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2022-12-20 20:33:57 +0100 |
| commit | 1ac073cc30a23b68371e819c77422b4906dd4f20 (patch) | |
| tree | 52469a6067a714dc93fb5a971ab620dd4a1c6c46 /content/posts/2022-10-11-handling-massive-worlds-in-godot.md | |
| parent | 6342c2d1cc08bf6edb7f0ffdbdb69ce5b8be62dd (diff) | |
| download | mitjafelicijan.com-1ac073cc30a23b68371e819c77422b4906dd4f20.tar.gz | |
Move to bare theme.
Diffstat (limited to 'content/posts/2022-10-11-handling-massive-worlds-in-godot.md')
| -rwxr-xr-x | content/posts/2022-10-11-handling-massive-worlds-in-godot.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md index 9603022..ed917c2 100755 --- a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md +++ b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md | |||
| @@ -10,7 +10,7 @@ draft: true | |||
| 10 | 1. [Handling lazy loading in 2D world](#handling-lazy-loading-in-2d-world) | 10 | 1. [Handling lazy loading in 2D world](#handling-lazy-loading-in-2d-world) |
| 11 | 1. [Player movement](#player-movement) | 11 | 1. [Player movement](#player-movement) |
| 12 | 12 | ||
| 13 | > Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** | 13 | Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** |
| 14 | 14 | ||
| 15 | I have seen a couple of examples on the net, but never really a comprehensive guide how this would be achieved. My solution is nowhere perfect, but it will get you started. This code is also not optimized, so buyer beware. | 15 | I have seen a couple of examples on the net, but never really a comprehensive guide how this would be achieved. My solution is nowhere perfect, but it will get you started. This code is also not optimized, so buyer beware. |
| 16 | 16 | ||
