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authorMitja Felicijan <mitja.felicijan@gmail.com>2025-04-09 11:09:10 +0200
committerMitja Felicijan <mitja.felicijan@gmail.com>2025-04-09 11:09:10 +0200
commit4856b1f9ff7b6a03ddbe06230c08b23729892b43 (patch)
treecc10e6b2985cf34d9a0189d2252281de29764d4f /content
parent93f1e31070740245169f102fcd481501bd102f0b (diff)
downloadmitjafelicijan.com-4856b1f9ff7b6a03ddbe06230c08b23729892b43.tar.gz
Fix typo
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-rw-r--r--content/notes/2025-04-08-embedding-game-assets-within-your-binary.md3
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diff --git a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
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--- a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
+++ b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
@@ -22,6 +22,9 @@ Code for these notes is available as an
22tarball, but beware that this only includes the Linux build of raylib so please 22tarball, but beware that this only includes the Linux build of raylib so please
23change to appropriate operating system. 23change to appropriate operating system.
24 24
25You can also check code on GitHub
26[@mitjafelicijan/probe/c-embedding-data](https://github.com/mitjafelicijan/probe/tree/master/c-embedding-data).
27
25## Project structure 28## Project structure
26 29
27We are going to keep it clean and simple here. I am using pre-build version of 30We are going to keep it clean and simple here. I am using pre-build version of