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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-04-28 17:14:19 +0200 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-04-28 17:14:19 +0200 |
| commit | 259bee291e74f5f3aeaf3aec8b87c65151ac5aa5 (patch) | |
| tree | 9ae5579ebad77a3581536c9afd4015db680771b1 /player.c | |
| parent | 6ac77370aca0cb98b09d62c55317a99e3228fba5 (diff) | |
| download | stalag-259bee291e74f5f3aeaf3aec8b87c65151ac5aa5.tar.gz | |
Diffstat (limited to 'player.c')
| -rw-r--r-- | player.c | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -266,11 +266,14 @@ void UpdatePlayer(void) { -sinf(game.pitch), cosf(game.pitch) * cosf(game.yaw) }; + + // Use a stable world-up vector and apply lean roll Vector3 up = { 0, 1, 0 }; up = Vector3RotateByAxisAngle(up, forward, leanAngle); game.camera.up = up; - game.camera.target = Vector3Add(game.camera.position, forward); + // Use a longer target distance for better precision in the projection matrix + game.camera.target = Vector3Add(game.camera.position, Vector3Scale(forward, 20.0f)); // Calculate horizontal speed for UI if (dt > 0) { |
