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// Game: Stalag
// Format: Standard
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -592 -16 -32 ) ( -592 -15 -32 ) ( -592 -16 -31 ) brushes/bricks_076c -48 -16 0 1 1
( -64 -384 -32 ) ( -64 -384 -31 ) ( -63 -384 -32 ) brushes/bricks_076c 0 -16 0 1 1
( -64 -16 -16 ) ( -63 -16 -16 ) ( -64 -15 -16 ) brushes/bricks_076c 0 48 0 1 1
( 64 112 0 ) ( 64 113 0 ) ( 65 112 0 ) brushes/bricks_076c 0 48 0 1 1
( 64 336 0 ) ( 65 336 0 ) ( 64 336 1 ) brushes/bricks_076c 0 -16 0 1 1
( 560 112 0 ) ( 560 112 1 ) ( 560 113 0 ) brushes/bricks_076c -48 -16 0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "136 -280 184"
}
// entity 2
{
"classname" "light"
"origin" "-200 24 184"
}
// entity 3
{
"classname" "info_player_start"
"origin" "-128 -112 16"
}
// entity 4
{
"classname" "my_entity"
"origin" "8 -72 8"
"speed" "100"
}
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